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Reason

  • Sound Design
    Quick Tip: Create Radio Imaging SFX Using Reason's Malstrom1ohm radio imaging preview400x400
    20 shares
    In this quick tip, I want to share with you a fun and easy way to create radio imaging sound effects using Malstrom. Even if you're not familiar with the term, the chances are you know how they sound. A radio imaging sound is a composite effect that brands a radio station, and it can includes jingles, music samples, voice-over, and all kind of sound effects like impacts, sweeps, noises, explosions and so on.Read More…
  • Audio Production
    Quick Tip: Sampling in ReasonReasonsamplingpreview400
    6 shares
    I find Reason the best app for sampling—it's built into the core of its architecture. In this video tutorial we show you how to sample directly into Reason 7's Kong.Read More…
  • Sound Design
    How to Create an FM Dubstep Bass in ReasonFmdubsteppreview400
    27 shares
    In this tutorial I'll show you one of my methods to get a modern synthetic bass sound similar to those used by artist such as Knife Party, Skrillex, xKore, and many others. At the same time we'll take a detailed look at the creating process of a complex Combinator patch.Read More…
  • Sound Design
    Create Unusually Useful Sounds and Effects with Self-OscillationSelfoscillationpreview400
    Self-oscillation is a useful feature of many classic subtractive synths like the Moog, and some emulators. It's a great way to create unusual atonal sounds and effects. In this video tutorial we look at what it is, how to create it, and what you can do with it.Read More…
  • Audio Production
    Shape Shooter Game Tutorial: Music ProductionShooter cs 400
    7 shares
    In this article we will be dissecting and taking a detailed look at the music that I produced for the (soon to be released) Gamedevtuts+ Shape Shooter game tutorial. Propellerhead's Reason (version 6.5) was used to create the music and it is the main focus of this article.Read More…
  • Audio Production
    Quick Tip: Make a Simple Noise Gate in Reason 5Noisegate preview
    1 shares
    Reason 6 has a section in the new mixer dedicated to the reduction of background noise, and all you have to do to achieve it is twist a button. I was wondering if this process can be done in earlier versions using other techniques. Today I'll show you a simple way to make a threshold gate in Reason 5 using the RV7000 Advanced Reverb.Read More…
  • Audio Production
    Editing And Using .REX FilesPreview
    2 shares
    Would you like to edit clean transients in a flexible, non-destructive way? In this video tutorial, Mo Volans teaches you how to use .REX files in Propellerhead's ReCycle to do just that. You'll also learn how easy it is to graphically edit your loops in Reason's Dr.Octo Rex. Enjoy!Read More…
  • Sound Design
    Essential Subtractive Synthesis: LFOsPreview
    1 shares
    This is a series of basic synthesis workshops. We assume you're not entirely new to synthesizers, but you're not an expert either. Today we look at low frequency oscillators, or LFOs.Read More…
  • Sound Design
    Essential Subtractive Synthesis: EnvelopesPreview
    1 shares
    This is a series of basic synthesis workshops. We assume you're not entirely new to synthesizers, but you're not an expert either. Today we look at envelopes.Read More…
  • Sound Design
    Essential Subtractive Synthesis: FiltersPreview
    This is a series of basic synthesis workshops. We assume you're not entirely new to synthesizers, but you're not an expert either. Today we look at filters.Read More…
  • Sound Design
    Essential Subtractive Synthesis: OscillatorsPreview
    1 shares
    This is a series of basic synthesis workshops. We assume you're not entirely new to synthesizers, but you're not an expert either. Today we look at oscillators.Read More…
  • Sound Design
    Demystifying the Mod MatrixPreview
    2 shares
    Many advanced synths in Reason have a Mod Matrix - an essential component in creating great patches. This week we'll become familiar with the way the Mod Matrix works, and in Part 2 we'll cover some more advanced topics.Read More…
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