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About the ListThis list is a collection of tips I find myself using almost every time when producing a track. As this knowledge is from my own personal workflow, this list is by no means meant to be a complete list of techniques that are available. If you have a technique you wish to share that was not included in this list, feel free to share it in the comments.
1. Multi-channel Output
The first tip is a basic but vital one. Programming your drums using a multi-channel set-up is going to not only make entire production a lot easier but will also allow for programming otherwise not possible.
For my personal workflow I use Battery 4 in an 8Stereo, 8Mono configuration. This allows me to use up to 16 total separate outputs. I can process each drum part independent of the rest with it's own mixer channel strip, while only dealing with one MIDI sequencer lane.
2. Musically Tuned Bass Kicks
Using a tuned bass drum kick can really go a long way in adding tonal cohesiveness to your production. There are may great drum samples available for free, or you can buy tuned drum samples.
I don’t personally make a process out of tuning un-tuned kicks, but if you want to try your hand at it, you can download a frequency equivalence chart that shows you the frequency of all the notes on piano. Using an EQ plug-in you can then pitch correct the sample to make it match the note of your choice.
3. Listen and WatchYou want to look at your audio as well as listen to it by using any metering utilities you have available. You may have heard people say something along the lines of “Use your ears.” This is true in that it is audio production, and you ultimately want to go with what sounds good or what gives you the sound you’re after; but there is an inherent technical side that requires visual inspection using various metering tools.
One tool I use every time is an oscilloscope. An oscilloscope gives you a visualization of a sounds waveform and is a great way to monitor your drum samples. The s(M)exoscope from smartelectronix is a great free oscilloscope plug-in.
4. Transient NeedlesYou want to keep an eye out for extreme transients as they can quickly eat away all of your headroom. If you look at a kick sample using an oscilloscope, you can see that there may be what I call a Transient Needle. By "Transient Needle" I mean a very high, very quick transient spike that is adding nothing at all to the sound. Because it’s adding nothing of value to the sound, you wouldn’t know this is here by just listening to the sound.
If we run this through a dynamics processor, as is very common in the form of a compressor for example, this Transient Needle is also going to be problematic because unless you use your compressor in RMS mode, which looks at the overall sound level, it is going to be this transient that triggers the compressor. In other words, the part that is adding noting to the sound is the part that is controlling the dynamics processor.
I’ve used the Transient Designer, one of the built in effects processors in Battery 4 to remove the Transient Needle. There is little if no change in the sound, and now you are saving headroom and any dynamics processors will give a better result.
5. Layering KicksThe next tip is layering samples to help the kick break through the mix. Don’t confuse this with what we just undid by reducing the transient of the kick to preserve headroom. In this instance you are wanting to build up a nice kick sound with both bottom end and some snap to help it not disappear in the mix.
Just like with tuning, I don't normally make a process out of building kicks from scratch aside from occasionally using a closed high hat sample to add more presence to the kick. Mainly because you can download quality EDM samples for free that are already tuned and layered for you.
6. Read Between the KickThe next tip is to read between the kick. Most dance music uses a bass line that sits between the bass kick. You want to make sure there is a nice pocket so to speak for the bass instrument to sit in. This will help with phasing issues, when is when the bass kick and bass line cancel each other out or the opposite and reinforce each other and clip or otherwise do something unintended.
7. Layering SnaresAlong the same lines of layering the bass kick, the next tip is on layering the snare samples. I like my snare hits to have a lot of high end, almost to the point of being noise. To do this I'll usually start with an acoustic snare that I like, then I’ll add another digital style one to it. Then what I'll do is add a distortion to the digital snare to basically turn it into an airy noise hit.
Layered Snare Solo
Layered Snare in Context
8. Sample CutoffThe next tip is you can utilize the sample envelope of the plug-in you are using to program your drums to easily give you a hard cutoff when triggering samples. this is a classic effect used on high hats, crashes and how the noise snare in the previous tip is achieved.
The following audio example demonstrates the above picture showing a crash cymbal using different lengths with the release set to zero, which gives a cymbal choke style effect.
9. Clap OffsetNext is getting a clap to sound as if it is slighting leading into the kick drum. Simply offset the sample a bit by positioning it slightly ahead of the downbeat. You can hear the subtle difference in the audio examples below.
With Clap Offset
Without Clap Offset
10. The Haas EffectThe next tip is to use what is called the Haas Effect to get quick stereo width from a sound. The Haas Effect has to do with the fact that our ears are spaced apart, which means that everything we hear has some amount of delay from the time a sound reaches one ear versus the other. We don’t hear a delay in everything because our brains will compensate for delay that is shorter than about 80 milliseconds or so. After that point, we hear a detectable delay.
If you’re a Logic Pro user, the good news is you can use one simple plug-in to create the Haas Effect. The Sample Delay unit in the Delay category of the factory Audio Effects will allow you to independently delay the left and right channel.
The Haas Effect
11. Rhythmic PanningThe next tip is to use rhythmic panning to create interest to percussion parts. For example I’ll usually hard pan a high hat sample on each quarter beat and have another high hat every 16th note panned the opposite way. This can help make a percussion part sound more interesting, without having to add more to it and make it overly and needlessly complex.
With Rhythmic Panning
Without Rhythmic Panning
12. High-Pass FilterThe next tip is using a high-pass filter for both creative and corrective adjustments. Corrective in using a high-pass filter to keep the drums from muddying up the mix, because even samples such as hats and shakers have some low-end content that you want to get rid of. Creative in that you can use them to isolate the sound that you want from samples. For example using a high-pass filer to thin out a cymbal or shaker sample and push it into the higher end of the mix.
In the following audio example you can hear the difference high-pass filtering can make, most noticeable in the higher frequencies because high-pass filtering creates a wider separation between the bass frequencies and high frequencies
With High Pass Filtering
Without High Pass Filtering
13. Side Chain CompressionFor this next tip, this is where the multi-channel setup come in handy. You can use an aggressive side chain compression to turn otherwise static percussion sequences into driving ones that help move the track along and give it forward energy.
With Side Chain Compression
Without Side Chain Compression
I usually add a limiter on top of the compressor because without the side chain source the channel is going to be real loud.
14. Top LayersThe next tip is to use Top Layers. Top Layers are loops that don’t have either a kick or a snare, or neither, allowing you to add them on top of your existing drum groove. Computer music can tend to have a mechanical feel and Top Layers can help give your drums a more human or analog sound.
With Percussion Top Layer
Without Percussion Top Layer
15. Atmospheric HitsThe final tip has to do with creating atmospheric hits with drum parts already used in your mix, like a crash or kick. You can and should use a variety of sounds when creating atmospheric effects for your production; but using existing sounds and changing the tonal characteristic with effects processing can help to add a subtle yet effective unity to a track.
I’ve found that using a plate reverb gives a characteristic sound to filtered kicks when making a boomer type sound. Creating a cymbal crash atmospheric effect can be achieved by feeding a delay into a reverb. Having the delay before the reverb helps feed the reverb so to speak and gives a more open and wide sound.
You can adjust the delay or decay time of the effects to lengthen or shorten the effect, but a nice way to make the sound seem to fade into the background of the mix is to adjust the frequency delay. This is sometimes called the brightness or the dampening, which will cause the higher frequencies to roll off as the delay or reverb evolves over time.