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Reducing Mud In Your Electronic Productions

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Electronic music tends to have a very pronounced separation of frequencies: thumping bass, crisp highs and warm mids are what most producers are going for in electronic music. One of the main topics that comes up when I'm chatting about audio production with fellow producers is taming the lower and middle frequencies in a mix.

Some producers will find themselves struggling to get the lower and middle frequencies sounding tight and clean the way they want. The term "mud" is usually used to describe a buildup of low and middle frequencies to an undesirable point. I want to share a tip that I've found makes a world of difference in helping get rid of muddy sounding frequencies, and that is using high pass filters.

For this tutorial I will be using samples from my latest production Space Cowboy, which you can listen to and download here:


High Pass Filtering Your Sounds

Now when I say use high pass filters, I mean literally use them on almost every thing. If it's not a part of the production that is going to be dominating the lower and middle frequencies, it should be high pass filtered to some extent to push it into the upper frequency range.

The devil is really in the details when it comes to reducing the muddy sound of a production. Most if not all synths and samples you will use in your productions are going to have frequencies you don't want in your mix.

When you hear an open high hat for example, the last thing you're probably going to consider is what its frequency spectrum looks like and if there is any unwanted low frequencies. It's a high hat after all, it's going to be mostly high frequencies right?

But if you look at its frequency spectrum, you'll be amazed at all the low frequency information that is present. This being a high hat you obviously want it for its higher frequency content, so there is no point in having the lower frequencies in your mix. Granted it is a single sample and the middle and low frequency content is minimal, but it doesn't change the fact that it's still there.

Even Percussion Samples Like High Hats Have Frequency Data That Will Contribute To A Muddy Mix
Even Percussion Samples Like High Hats Have Frequency Data That Will Contribute To A Muddy Mix

Most if not all synths and samples you will use in your productions are going to have frequencies you don't want in your mix.

When you multiply this middle and low frequency content by however many samples you have for just the drum and percussion grooves of your track; this is where the unwanted frequencies start to creep in and muddy up in your mix.

In fact the only thing it is adding is rumble. And when that random rumble starts to interact with the other frequencies from the sounds that you add later, it starts to color the sound in a not so pleasant way.

This is even more true for synthesizers that are not using samples for their sound source. Given that more often than not some sort of signal processing is going to be applied to your synths, such as delay and echo; while they has a pleasing effect on the higher frequencies of synthesizers, the lower frequencies will quickly turn into nothing but noise. If you were too keep the lower frequencies of the synth, it would wreck havoc on the rest of the mix.

When Using Signal Processors Like Delay and Echo The Lower and Middle Frequencies Often Build Up Into Sonic
When Using Signal Processors Like Delay and Echo The Lower and Middle Frequencies Often Build Up Into Sonic "Mush", Basically Noise.

Listen to the below samples of my track Space Cowboy to hear the difference using high pass filters makes. Be sure to listen to the sample of just the low noise, or "mud" that has been taken out of the track.

Example 01
High pass filters on all major parts

Example 02
All high pass filters bypassed

Example 03
An example of the middle and low frequency "mud" that has been removed


Mid/Side High Pass Filtering

Finally, if you have access to a equalizer or filter that has a mid/side function, you can also apply this concept by high pass filtering the sides, while leaving the middle frequency information in tact. Most systems play the lower frequencies in mono, so attenuating the middle and low frequencies on just the side channels will help clean up the mix and give you a tighter sounding middle and low end.

The slope that you use to high pass is up to your personal taste, but its generally accepted that a lower slope will give you a more analogue sounding filter as opposed to a sharp cutoff. Most analogue filters tend to have a gradual slope that gently tapers off the harmonics.

ALTTEXT
Using The High Pass Filter Technique With A Mid/Side EQ

Attenuating the middle and low frequencies on just the side channels will help clean up the mix and give you a tighter sounding middle and low end.

When EQing, always keep in mind that music is subjective. What sounds good to me may sound like crap to you. What sounds like "muddy" frequencies to me may be the exact TAMBER timbre you are going for. But it is still good to keep in mind the concepts.


Conclusion

I hope I've shown the reason for high pass filtering the individual parts of your mix. Keep in mind a few things: this is just one technique that you can use to help tame the frequency buildup commonly referred to as mud, and often you'll end up using multiple techniques together when mixing. I know how discouraging it can be when you just can't seem to get the sound you're shooting for, so I really hope this helps you out.

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